Terros

Flamesbane
The Journey of a Thousand Leagues...

Our heroes, Cruril Darkeye, Rogar Kazaruk, and SKY’S CHARACTER WHO STILL NEEDS A NAME, thought they were just going on a routine collection for Crazy Igor. Just another day at work, finding whatever Igor needed for whatever he was making.

Little did they know, everything was about to change.

While harvesting the Flamesbane Mold inside a dark and musty cave for Crazy Igor, an earthquake rocked Terros, causing the chamber the heroes were in to collapse, sealing them inside the cave. Upon regaining their bearings, our heroes noticed that one of the cavern walls had collapsed, leading into a worked stone passageway with stairs spiraling down, and down…

Cruril, Rogar, and SKY’S CHARACTER found themselves in an ancient temple dedicated to The Dichotomy itself, neatly bisected in half with one half representing the Ideal, and the other half the Perverse. Whatever had happened to the inhabitants of the temple was unknown, but it was almost completely deserted, but for the skeleton of a chimera, watching over the treasure vaults in death as much as in life. After a short battle in which the heroes handily vanquished the skeletal chimera, they were drawn to investigate a strange, glowing, floating blue orb, which reflected the chamber, but as it was in all its glory and splendor. Around the walls in the vaults was a series of mosaics, depicting a large, black star in the daylight sky, and horrible monsters pouring forth from the earth, sea and sky in reaction to this star. Seeing no other way out, the heroes approached the orb, grasping it… And were hurtled through time, five-thousand years in the past.

Speaking shortly with the inhabitants of the temple in all its glory, it seemed that the world was about to be scoured clean of life. Horrifying monsters that were thought to be only legend had risen throughout the world. This small cult seemed to know the truth of things, but they were too few, and resigned to their fate.

Our heroes, not about to die along with the rest of the world struck out to where Fangport lie in their time, finding a small trade town. Bribing a smuggler captain to sail them to an island where Rogar remembered tales of a powerful ancient wizard, Plazzgynaard the Unstable, they were beset upon by a powerful, horned fiend. The heroes and the fiend bitterly battled, but in the end, they triumphed, if by only a hair’s breadth…

Items of Interest Found

-High Priest’s Medallion

Adventure Seeds

-Inscription on wall: “In the reign of Virtue, when the Bridge of Candles is broken, the Scepter of Wands shall be restored”

View
Back to the Future
An adventure in time-travel.

After their encounter with the corrupted minotaur, our heroes made berth along the Cliffs of Raving Madness along the shoreline of Plazzgynaard the Unstable‘s island, which were easily scaled by SKY’S NAMELESS CHARACTER. Captain Serpenthelm, a skilled phalanx soldier decided to accompany the party to the wizard’s tower.

When they arrived, they found the scene of a great battle. The remnants of summoned elementals and the ruins of Plazzgynaard’s tower stood testament to the might of those who came before the heroes, and they passed unmolested to the top of the tower, where Plazzgynaard himself waited.

Upon entering, Plazzgynaard pleaded for mercy, stating that Cruril, Rogar, Captain Serpenthelm, and SKY’S CHARACTER had just been there, and had made a mess of everything, inuring him, wrecking his tower, and leaving a large, magical chest behind. Contained in the chest was a wealth of magical gear tailored to the specialties of each member of the group, including the newly-joined Captain. After examining the gear and interrogating the terrified Plazzgynaard once again, Plazzgynaard cast a spell that supposedly was requested of him by the adventurers who had come before, catapulting the party 5,000 years into the future, back to their own time, just after they had been flung back to the past.

Now stranded on an island with nothing more than mossy stones to accompany them, the party ran across a stroke of luck when they saw a ship on the horizon. Cruril Darkeye managed to attract their attention with a Flare round from his musket, and the marooned heroes were soon rescued, but not before handily dispatching a Scrag that attempted to ambush them in the shallow water.

The journey back to Fangport was no less dangerous, as the seas teemed with monsters awoken by the Deathstar. Sea Hags, Giant Squids, and more. And to make matters worse, Fangport was under siege by Goblins. The ship was forced to make landfall south of the Fangport docks, as they were teeming with Goblin scum and Warbarges, and enter through a postern gate, but not before crossing blades with a trio of well-equipped Goblin Elites.

With the help of Crazy Igor, the heroes once again were back in Fangport, where Igor had news for them. He had been scrying around Terros, looking for what could be the cause of the Deathstar, and located a powerful magic anomaly on The Star, though its exact location could not be pinpointed. Crazy Igor tasked the heroes to find the source of the anomaly, hoping that it may shed some light on current developments.

In order to get to The Star, the heroes would need seaborne transportation, a Dwarven Glassboat, but there were none to be found in Fangport, and so they were told to journey to Manjanagara by land by Igor. The way out of the city, however, was beset on all sides by Goblins, and escaped Hydras roaming the countryside, and so Igor shared his knowledge of the Catacombs of Thuringia with the heroes, and set them on their way to save the world…

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.